A lot of detail has gone into showing that sex is not something one can shy away from in this game. That’s not to say the sex scenes aren’t jarring at first. If sex in games isn’t considered controversial, then it’s usually considered funny, and unfortunately Lust From Beyond ticks the box of the latter. a solid and elegantly crafted horror game that tackles the subject of sex in a mature and believable way. I wanted this to be what Agony wasn’t, i.e. What I wanted more than anything was to be able to take it seriously. Movie Games have thrown everything sex-related they can at this game to the point where it eventually moves from the realm of shock into that of the ridiculous. It’s worth saying at this point that there is zero subtlety to it. What Lust From Beyond wants to do is create a perfect blend of horror and sex, with equal parts terror and intrigue for players. Giger and Zdzisław Beksiński with some Lovecraftian elements thrown in the mix and a dash of The Wicker Man added for seasoning. The game itself is a shameless homage to everything H.R. Unfortunately, Victor is plagued by voices that whisper sweet eroticisms into his mind and subsequently finds himself transported to Lusst’ghaa, a dark and squelchy realm of extreme arousal and madness. It chronicles the tribulations of Victor Holloway, the proprietor of an antiques shop who only wishes to celebrate his anniversary by sprinkling petals on the floor in a romantic gesture for his girlfriend before getting his freak on. What I’m saying is, ten years ago there’s no way the likes of Lust From Beyond would have seen the light of day.ĭescribed as a “psychosexual horror game,” Lust From Beyond is the second installment in the Lust series (the first being Lust For Darkness) from Polish studio Movie Games. More and more titles seem less timid about showing the erotic side of life, even if that eroticism is stripped of any alluring aspect and instead shoved into the gamer’s face as a horrifying encounter (looking at you Outlast). Recent endeavours, however, have shown that there can be spaces in more mature and serious games for the occasional graphical reference to sex and nudity. At the time, society seemed to throw up its metaphorical placards in outrage at the industry’s sheer audacity to show digital representations of anything genital-related. From 1982’s Custer’s Revenge to the infamous “Hot Coffee” feature (and it was a feature, not a mod created by the community) in Grand Theft Auto: San Andreas. There are those of us who will remember the controversy that followed in the wake of video games that featured sex of any description.
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